Blizzard released their December Quarterly Update Today
The main Diablo IV topic was itemization.
Lead Game Designer Joe Shely says:
- First, we want to strengthen class identity by providing intuitive fantasy hooks. Items and skills that lean into the fantasy of your class are best.
- Second, we want to support deeper customization through our itemization. Items should support and enhance your class, not define it.
- Finally, we’re landing on overall depth somewhere between Diablo II and Diablo III. We aim to provide years of things to discover and countless ways to build a class.
About Primary Stats he said this:
we agreed with your feedback that too much of a character’s power came from the items they wore. And we liked the imagery conjured by the phrases “Angelic Power” and “Demonic Power,” but they didn’t reinforce the fantasy of what being a Barbarian, a Sorcerer, or a Druid is all about. So we went back to our roots and looked at the classic RPG elements of early Diablo games.
When you gain a level, you’ll receive points to spend in Strength, Intelligence, Dexterity, or Willpower, along with your skill points.
He also touched on weapons being able to perform skills and channel power.
There is so much more to go over and unpack so be sure to head on over to the Diablo Blog and check it out…We can’t wait!